public var _decomposition:Vector
decomposition:Vector
[read-write]Implementation
public function get decomposition():Vector
public function set decomposition(value:Vector):void
public var _invalid:Boolean
invalid:Boolean
[read-write]Implementation
public function get invalid():Boolean
public function set invalid(value:Boolean):void
public var _matrix3D:Matrix3D
matrix3D:Matrix3D
[read-write]Implementation
public function get matrix3D():Matrix3D
public function set matrix3D(value:Matrix3D):void
rotationX:Number
[read-write]Implementation
public function get rotationX():Number
public function set rotationX(value:Number):void
rotationY:Number
[read-write]Implementation
public function get rotationY():Number
public function set rotationY(value:Number):void
rotationZ:Number
[read-write]Implementation
public function get rotationZ():Number
public function set rotationZ(value:Number):void
scaleX:Number
[read-write]Implementation
public function get scaleX():Number
public function set scaleX(value:Number):void
scaleY:Number
[read-write]Implementation
public function get scaleY():Number
public function set scaleY(value:Number):void
scaleZ:Number
[read-write]Implementation
public function get scaleZ():Number
public function set scaleZ(value:Number):void
x:Number
[read-write]Implementation
public function get x():Number
public function set x(value:Number):void
y:Number
[read-write]Implementation
public function get y():Number
public function set y(value:Number):void
z:Number
[read-write]Implementation
public function get z():Number
public function set z(value:Number):void
public function ManagedChild()